I can tell that you worked for a while on the level designing, but many parts felt repetitive, and that started to bore me. And boy did those mazes annoy the shit out of me, I kept running circles due to the constant/random monster appearances! And in the 2nd maze, after getting the orbs piece, the monsters kept getting stuck in the thinner areas and I wasn't able to escape them.
The little bar hatch in the sewers should of been rotated differently upside down from its current position, since it was annoying to try and hold it up while the players attempts to crawl through.
Didn't know where to use the sewer key, so killed myself and it just allowed me to skip, also I had a death key glitch where after the 3rd death, the table reset and I had all the keys back along with the "scary note".
After getting killed in mansion(cuz I can't see SHIT) I wasn't able to go back to it in the death room, nor was I able to proceed to the next level(which wasn't boarded up).
A lot of these maps had many unneeded rooms I'd say, it also needs WAY more sanity potions!
And if you're gonna make so many DEEP DARK maps, don't make the player break the lantern!
And the reason why I don't like torches, is becuase I have to drop it every time just to open a door or pick something up!I can tell that you worked for a while on the level designing, but many parts felt repetitive, and that started to bore me. And boy did those mazes annoy the shit out of me, I kept running circles due to the constant/random monster appearances! And in the 2nd maze, after getting the orbs piece, the monsters kept getting stuck in the thinner areas and I wasn't able to escape them.
The little bar hatch in the sewers should of been rotated differently upside down from its current position, since it was annoying to try and hold it up while the players attempts to crawl through.
Didn't know where to use the sewer key, so killed myself and it just allowed me to skip, also I had a death key glitch where after the 3rd death, the table reset and I had all the keys back along with the "scary note".
After getting killed in mansion(cuz I can't see SHIT) I wasn't able to go back to it in the death room, nor was I able to proceed to the next level(which wasn't boarded up).
A lot of these maps had many unneeded rooms I'd say, it also needs WAY more sanity potions!
And if you're gonna make so many DEEP DARK maps, don't make the player break the lantern!
And the reason why I don't like torches, is becuase I have to drop it every time just to open a door or pick something up!
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